Please wait ...

deutsch english

Mobile-Menu

Joboffer dated from 11/09/2026

Character Animator – MetaHuman Dialogue & In-Game Animation



others


Full-time


immediately


22769 Hamburg

Germany




Company data

gameXcite GmbH


Bernstorffstraße 120


22767   Hamburg



Job description


About us

Gamexcite is an independent game studio. Our last release was Star Trek: Voyager - Across the Unknown, and we are now working on a new Star Trek game. We're a small team: short decision paths, direct collaboration, and real ownership of your area.

The role

You'll stage and animate in-game dialogue scenes with MetaHumans in Unreal Engine 5. Lip sync and facial animation come from automated tools such as NVIDIA Audio2Face or JALI. Your job is to turn that into a believable performance: body language, gestures, idles, and custom animation where a scene needs it.

You'll also bring the ship to life - crew working at stations, using consoles and moving through rooms.

What you'll do

  • Stage and animate dialogue scenes; build reusable talk, gesture and idle sets, and create bespoke animation for key moments

  • Investigate, Integrate and polish output from facial animation and lip-sync systems, and help improve them

  • Set up crew paths and room animations with our internal tools

  • Identify props that need interaction animations and prepare them for animation work

  • Create new animations and improve existing ones

  • Implement animations in UE5 and fix transitions, repetitive idles and timing issues

  • Work closely with tech art and programming on the animation pipeline

What you need

  • Character animation experience on shipped games, and a reel that shows it

  • Body mechanics, posing and timing; experience with dialogue or cinematic animation

  • Solid UE5 animation knowledge, including Sequencer and implementing into existing runtime systems

  • Experience with MetaHumans and their body and face Control Rigs, working non-destructively (no changes to skeleton hierarchies)

  • Maya as your main animation tool - we need Maya source files, and clean round-trips between Maya and Unreal

  • Retargeting experience

  • Git, and Unreal asset management including redirectors

  • Judgment on when reused assets or automated output are good enough and when a scene needs custom work

Nice to have

  • NVIDIA Audio2Face, JALI or similar tools

  • Motion capture cleanup and integration

  • Motion Matching

  • Ambient NPC behavior experience

  • Dialogue-heavy games or RPGs

  • An interest in Star Trek

How to apply

Send us your reel or portfolio with relevant dialogue, MetaHuman or in-engine work, plus a few sentences on your experience with automated lip sync and facial animation.

 



Contact Person

Patrick Streppel

CEO


Bernstorffstraße 120

22767 Hamburg

Write e-mail



Top Employer